maanantai 26. joulukuuta 2011

Cousin let's go bowling!

...Yes, it's exactly what you think it is. A bowling mini-game, yay!



Isn't exactly pretty but it works... testing this mini-game has been a veeeeerrrryyy ssssslllllooooowww process though: compiling the code takes 10 to 15 minutes, and the ones bringing the most trouble are the last three throws. Even playing with one character it takes a while to get there.

First I thought of making only one of the characters playable and the rest AI controlled, but I decided to make all characters playable instead. First reason is laziness, and second is that it wouldn't make any sense. I mean, if your opponent is AI controlled, you'd expect some sort of prize when you win the game. Now: it wouldn't matter who'd win because the prize would come to you or one of your friends. Hence you can play with every character and there is no prize, though this may just sound like some lame excuse.

Oh well, you can just grab a friend and decide who'd play with each character... problem solved?

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In any case, this is basically all I can tell about the project... at the moment. There's nothing new I could show so announcing these mini-games and telling that "it's ready in a couple of years" is pretty much all I can say. At least you know the project's not dead.

Okay, I can say that I'm pretty close to start making the chapter 5. I'm not sure how much time a couple of tutorials and one more mini-game will take, but I should be able to start by the end of this year. And how much making the chapter 5 will take? My guess is a few months. After that though, it's guaranteed that this game will come out someday.

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