maanantai 4. helmikuuta 2013

Chapter 6 ready

Finally! It took me a little over 9 months, but it's done. Three cities and two facilities, all people in these places and not to mention the story events had to be made. And now it's done.

This marks a huge milestone in the project, sure the story isn't even half-way done yet but this is a huge step forward. The next chapter will be pretty easy to do since all I have to do is a bunch of people and story. Don't worry, I'm not being lazy, let's just say I don't have to do any new areas.

Before that though, I must check the game completely from the beginning. Hopefully my computer won't crash from compiling all the code so far... I mean if you've read any of my older posts you should know I have to do some things to make my coding more efficient. Apparently I've never explained this thing in full detail so here it goes:

My project is huge. It has about 100 000 lines of code now (even more I'm not sure?) that Chapter 6 is ready, and obviously compiling (procedure where "code transforms to the game") that amount of code with an ordinary computer will take some time and not without the computer lagging. So how am I supposed to work on the project like this as I get further? Easy: just take out the places, events and people you don't need, like from previous chapters, and put them in a txt-file. This way the amount of code reduces and the compiling takes only a minute if even that. Once I need to, say check the whole game, I'll just put the stuff from that txt-file back in the code.

So yeah, next step is to check the game completely and suffer the 15-30 minute time on compiling if I face a bug.

Oh yes, funny fact: if you play the game fast it takes about 5 hours to finish Chapter 6. Looks like the game is going to be fairly long.

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